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Sunday, August 15, 2010 Y 9:41 PM


Anyway some Ragna Basic Stuff. (i write this becuz of mango!)

Basically u would want to try to end with the double BE combo.
Becuz double BE = 50% heat gauge.

Ragna is a very basic character to use.
But u actually need to rmb and of cuz execute his super long list of combos.
His more of a reaction base/execution base character.

I will just list the few userable combos.
Becuz i only did a 1 day secret training prior to mangoinn =p

6A ->
5D (dc) -> jBC -> jC -> BE -> 6DD -> jC -> BE -> D -> DID

Non Corner Version:
6A ->
5D (dc) -> jBC -> jC -> BE -> 66 -> 3C -> D(1 Hit) -> 214A -> 214D


(Note: If you try to be funny and do jCD -> jC the 6DD he will be able to tech out.)





5B -> 3C
5D (dc) -> 6A -> jCD -> jC -> BE -> 6DD -> jC -> BE -> D -> Owari

Non Corner Version:

5B -> 3C
5D (dc) ->6A -> jCD -> jC -> BE -> 66 -> 3C -> D (1 Hit) -> 214A -> 214D

(Note: This combo is usually used to punish a whiff move frm opponent.)



6B ->
2C -> 6C (dc) -> 6D (dc) -> jBC -> jC -> BE -> 6DD -> jC -> BE -> D -> DID

(Note: 6B is an overhead, and becuz u keep dashing with this combo, it will usually land opponent to the corner.)


Block string i duno how to type lolol cuz its like guessing game =p
But a gd tip will be 6A can cancel into either 3C or 6B (low / overhead).

Theres definitely alot more combo starter like GH, HF (Rapid), jC starter etc.

But honestly i haven't try them partly becuz i don't intend to main Ragna also.
So u just have to try around in training mode for double BE combo off most of the starter that you think u will use.

So, That all folks.

(Updated on Aug 29 apparently i miss out 6A LOL)





The Sad Puppy

Mog
27 December


More than words.









Melody.

碧羅の天へ誘えど