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Friday, July 30, 2010 Y 6:14 PM





I got denied by Blizzard lolol.
Notice the achievement states that I am at 9wins and my record show 10!

My poor Zergling icon ah >_<



Sunday, July 25, 2010 Y 6:09 PM


I heard Blazblue coming out tml, so I decided to open load my SSF4 and did some compilation.
Basically this are the data mined from my PS3 saved entries.













Since the entire cast consist of like 30+ characters so i will just list those interesting records =x

Number of Time Used - 216
Win Rate - 38.71%

Dictator : 75%
Akuma : 60%
Sagat : 50%
Guy : 33.33%
Ryu : 27.27%
Chun Li : 25%
Juri : 16.67%
Abel : 16.67%
Guile : 0%


Akuma at 60% totally suprise me >_< If you notice my win rate is only at 40% rounded up.
Yet i manage to get a 60% win rate in mirror.

Guy / ChunLi / Juri / Abel / Guile are matchup i totally don't know how to fight. Theres a few other 0% too like El Furte etc. Once again its those matchup i totally don't know how to fight. -_-

Ryu at 27% ... I only can say bad matchup. =( Or should i say Ryu is imb?


The PS3 doesn't store records of how many games you won / lose only by %.
I will be interested in how many ryu-s i actually did win~

Other then Dictator i have very high win rate against Ibuki and a few other characters. A few 100% becuz i only meet them once and win just that game.
Tons of 50% becuz its more like i only meet them twice, and won 1 and lose 1.

That all folks I don't think i will play much SSF4 since SC2 is going to be out soon.

PS: Tried to play online just now. But totally no one -_- I wait for 5 mins btw!
I bet all at Bugis now -_-

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Y 12:14 PM



Anyway i will just write some basic strategy for characters i know of in KOF XIII.
I am still pretty new in this game, so i hope it will be of help to whomever is reading this.








Mr.Karate


Anti Air: 5A, 2C,Jump CD, 16B/D (Fly Away>_<)

Basic Combo:
1. 5C -> 6B -> 236214A
2. 2B -> 2A -> 236214A OR 16B

Strategy:
236A / 236C is yr Hadoken.
236B / 236D is yr Melee Hadoken. 236D will make Mr.Karate move in front abit.
63214 B / 63214D is a command slam (Think Iori in KOF 2002)

Well so far i played and notice 1 of the best strategy of him is just keep on pressure with 236A/236C at full screen.
You can back back to adjust yr position. Basically u would wan to calculate yr distance with yr opponent that when he jump he will jump in front of you.
And then after that you can rush him!!!
When you rush him and do a combo that end with 236214A it will goes b to yr fireball spam again. Becuz 236214A will hit him quite far >_<

Summarize Version:

236A / C Spam -> Back Back Adjust Position -> Opponent jump fail -> Rush opponent

Basically you will be doing this throughout!

If you got bar for neomax u can camp for it and anti air with it.



(This post will be updated slowly cuz i am lazy >_<)

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Thursday, July 22, 2010 Y 11:40 PM



Today 23/7/2010 (Fri) play quite ALOT of KOF vs Human player lolol.

Got win got loss, but i lose more of course =x

Basically i am using mainly this characters...
1.Elisabeth
2.Mr.Karate
3.Kyo
4.K'
5.Kula
6.Ash

So far i think Elisabeth is in every game i played o_O!
I put as 2nd character ~

When console version come out i probably will be playing Elisabeth + Ash.
Ash as last character~
The thing i don't dare to play ash in arcade now is becuz if i place him as last character, he don't have any good way of using his HD bar~

Anyway i will just write up what character i like and what character i like, since i assume today is also my last day playing KOF XIII till console version comes out.
*Cough SC2 Cough*

This overview are base on my n00b skill in the game yet and of cuz things will DEFINITELY change after mths down the road.


Elisabeth
不愧是 the legendary 姐姐 that ash love =x
Honestly when i read shes imb, i decided to give it a try.
But i notice numerous of her weakness totally turn me off!

Weakness:
1.No anti air, wheres my Shoryuken!?

2. Her anti fireball ability is 623AC but only travel half the screen so its lame. so ya no anti fireball ability

3.I jump atk against most metagame character all kanna kick down =(((( Weak punch/kick when atking =(

4.No advantage when far away frm opponent AKA no fireball to pressure.



But actually ... all of her weakness are negated by 1 legendary move 236A!

1.No anti air, bo bian use 236A 先读 opponent jump, the recovery of the move is so fast that he nvr jump its also ok~

2.No anti fireball nvm use 236A eat the fireball (need to get use to the timing), and u gain bar btw =D

3.No fireball nvm, spam 236A spam and gain like duno how many bars sure opponent comes to u~


So ya it became like akuma LOL! can chiong can hum!

Elisabeth chiong is not funny btw >_< got command slam got high damaging combo.
But shes not popular in SG, i heard japanese rate her as S rank, tw also feel shes S rank.

K'
Ok hes strong, but everyone knows how to fight him cuz of KOF2002UM sometimes feels emo using him. Somemore his dps sei beh KNS in this game. Doubt i will use him after console release, unless they found some awesome stuff with him.

Ash
I feel he need to be the 2nd or last character, becuz without bar his DPS is really damn shit.
Wth bar his DPS is gd. But the problem with him being a 2nd or 3rd character is that he doesn't have awesome neomax or anyway to use the HD drive. So its =( Wait for console version ba!

I really like ash in this game all out humji! (Which mic obviously don't like lolol)


Mr.Karate
Most used character in arcade? ok hes imb nice dmg gd neomax, got fireball its like the ryu in this game? Not. He doesn't have anti air, those whom know how to fight him can Small Jump B at melee range and its really emo lol! So i feel i probably won't play him after all... =(((


Kula
I perfer her then K' in this game! Nothing much to say about her very stable character ba lol!

Clark
OMG i duno wat to say Command Slam no invul LOL. Wheres my "BIG TOILET" =x
Have to place him like 2nd or 3rd character cuz only EX Command Slam got invul >_<
Well i honestly wanna say he really "X" in this game.
Like what justin wong say adon is ahem.

But i no BALLS to say it LOL .
You see Justin Wong nowadays keep getting shoot for that COUGH LOL.


Conclusion:
Looking forward to console version.
Using Elisabeth and Ash tgt i guess =)))
Ash finally can be tgt with his jiejie on my team.

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Thursday, July 15, 2010 Y 12:28 PM




わが生涯に一片の悔いなし

Farking epic ending!

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Thursday, July 8, 2010 Y 2:10 PM




DandyWarrior

Monster : 21
2 Caius
3 Ryko
2 Super Nimble Mega Hamster
2 Lonefire Blossom
2 Dandylion
1 Tytannial
1 Sangan
1 Morphing Jar
2 Debris Dragon
1 Card Trooper
2 Quickdraw Synchron
2 D.D Crow

Spells 8
3 Pot of Avarice
1 Heavy Storm
1 Mystical Space Typhoon
1 Brain Control
1 Foolish Bury
1 Cold Wave

Traps 11
1 Call of the Haunted
1 Mirror Force
2 Bottomless Trap Hole
1 Torrential Tribute
2 Dust Tornado
1 Solemn Judgment
1 Trap Dust Shoot
1 Dimension Prison
1 Divine Warning


You probably would have noticed the Trap Dust Shoot / Divine Warning main by now.

So i am basically here to explain this 2 cards on why i main them.


Trap Dust Shoot

We all know how imb it is to have it in your starting hand.
And we all know how "cui" it is to draw it in mid game.

The challenge of this card is to fufil the condition.

I know some of you might argue, "wtf i draw it in my first hand its good, I draw it in mid game is fark up."

Well yes i agree with it.
But that why i feel its a matchup wise card, because in some matchup even in mid game your opponent will USUALLY have the 4 cards in hand to fufil "Trap Dust Shoot" condition.

Basically this matchup i feel are the matchup to side in Trap Dust Shoot.

YES = Side Trap Dust Shoot in
NO = Pls don't side it in (cuz you cant fufil the condition usually.)


Machina Gadget: YES
Lightlord: YES
Frog-Narch: YES
DandyWarrior: YES
GB: NO
Infernity: NO
BF : NO

Divine Warning

Ok basically its another "i can't pay that condition" card again. (Which is the 2000LP)

So basically I feel Divine Warning serve as a god card, IF your deck offers you HIGH TEMPO in that particular matchup.

Becuz when you have the tempo, you usually won't take much LP dmg.

The best example would be Machina Gadget, basically the deck usually have the tempo for most part of the game, and so you won't take much LP dmg. Making Divine Warning a strong play.

Another example will be BF vs Lightlord, BF will usually have the tempo becuz of the higher atk point then yr opponent Lightlord monster have to offer, thus you can actually use Divine Warning as a side deck against Lightlord.

Here are some awesome tips and timing to play Divine Warning in the following matchup:

BF:

Case Scenario 1
Shura dmg step, discard Kulat to destroy my Super Nimble Mega Hamster as a result of battle, when Shura tries to s.summon a monster due to its effect, you can play Divine Warning, and get to s.summon Ryko too.

Which means you just 1 for 2.


Lightlord/DandyWarrior:

Negating a Flip Summon Ryko, might win you the game.

Frog-Narch:

Case Scenario 1
Paying 2000LP to destroy Light and Darkness Dragon, is quite earn imo =(

Case Scenario 2
While attempting to OTK, having a Divine Warning will stop his Battle Fader from cheating.

Conclusion:
The rest of the counters are much more common sense, so i won't list them.

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The Sad Puppy

Mog
27 December


More than words.









Melody.

碧羅の天へ誘えど