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Thursday, July 8, 2010 Y 2:10 PM




DandyWarrior

Monster : 21
2 Caius
3 Ryko
2 Super Nimble Mega Hamster
2 Lonefire Blossom
2 Dandylion
1 Tytannial
1 Sangan
1 Morphing Jar
2 Debris Dragon
1 Card Trooper
2 Quickdraw Synchron
2 D.D Crow

Spells 8
3 Pot of Avarice
1 Heavy Storm
1 Mystical Space Typhoon
1 Brain Control
1 Foolish Bury
1 Cold Wave

Traps 11
1 Call of the Haunted
1 Mirror Force
2 Bottomless Trap Hole
1 Torrential Tribute
2 Dust Tornado
1 Solemn Judgment
1 Trap Dust Shoot
1 Dimension Prison
1 Divine Warning


You probably would have noticed the Trap Dust Shoot / Divine Warning main by now.

So i am basically here to explain this 2 cards on why i main them.


Trap Dust Shoot

We all know how imb it is to have it in your starting hand.
And we all know how "cui" it is to draw it in mid game.

The challenge of this card is to fufil the condition.

I know some of you might argue, "wtf i draw it in my first hand its good, I draw it in mid game is fark up."

Well yes i agree with it.
But that why i feel its a matchup wise card, because in some matchup even in mid game your opponent will USUALLY have the 4 cards in hand to fufil "Trap Dust Shoot" condition.

Basically this matchup i feel are the matchup to side in Trap Dust Shoot.

YES = Side Trap Dust Shoot in
NO = Pls don't side it in (cuz you cant fufil the condition usually.)


Machina Gadget: YES
Lightlord: YES
Frog-Narch: YES
DandyWarrior: YES
GB: NO
Infernity: NO
BF : NO

Divine Warning

Ok basically its another "i can't pay that condition" card again. (Which is the 2000LP)

So basically I feel Divine Warning serve as a god card, IF your deck offers you HIGH TEMPO in that particular matchup.

Becuz when you have the tempo, you usually won't take much LP dmg.

The best example would be Machina Gadget, basically the deck usually have the tempo for most part of the game, and so you won't take much LP dmg. Making Divine Warning a strong play.

Another example will be BF vs Lightlord, BF will usually have the tempo becuz of the higher atk point then yr opponent Lightlord monster have to offer, thus you can actually use Divine Warning as a side deck against Lightlord.

Here are some awesome tips and timing to play Divine Warning in the following matchup:

BF:

Case Scenario 1
Shura dmg step, discard Kulat to destroy my Super Nimble Mega Hamster as a result of battle, when Shura tries to s.summon a monster due to its effect, you can play Divine Warning, and get to s.summon Ryko too.

Which means you just 1 for 2.


Lightlord/DandyWarrior:

Negating a Flip Summon Ryko, might win you the game.

Frog-Narch:

Case Scenario 1
Paying 2000LP to destroy Light and Darkness Dragon, is quite earn imo =(

Case Scenario 2
While attempting to OTK, having a Divine Warning will stop his Battle Fader from cheating.

Conclusion:
The rest of the counters are much more common sense, so i won't list them.

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The Sad Puppy

Mog
27 December


More than words.









Melody.

碧羅の天へ誘えど