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Sunday, July 25, 2010 Y 12:14 PM



Anyway i will just write some basic strategy for characters i know of in KOF XIII.
I am still pretty new in this game, so i hope it will be of help to whomever is reading this.








Mr.Karate


Anti Air: 5A, 2C,Jump CD, 16B/D (Fly Away>_<)

Basic Combo:
1. 5C -> 6B -> 236214A
2. 2B -> 2A -> 236214A OR 16B

Strategy:
236A / 236C is yr Hadoken.
236B / 236D is yr Melee Hadoken. 236D will make Mr.Karate move in front abit.
63214 B / 63214D is a command slam (Think Iori in KOF 2002)

Well so far i played and notice 1 of the best strategy of him is just keep on pressure with 236A/236C at full screen.
You can back back to adjust yr position. Basically u would wan to calculate yr distance with yr opponent that when he jump he will jump in front of you.
And then after that you can rush him!!!
When you rush him and do a combo that end with 236214A it will goes b to yr fireball spam again. Becuz 236214A will hit him quite far >_<

Summarize Version:

236A / C Spam -> Back Back Adjust Position -> Opponent jump fail -> Rush opponent

Basically you will be doing this throughout!

If you got bar for neomax u can camp for it and anti air with it.



(This post will be updated slowly cuz i am lazy >_<)

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The Sad Puppy

Mog
27 December


More than words.









Melody.

碧羅の天へ誘えど